Getting Ovet It

4.5/5

Getting Over It is a physics-based platformer developed by Bennett Foddy. The player controls a character named Diogenes, who is stuck in a cauldron and uses a hammer to climb various obstacles. The movement system is designed around the hammer, which allows players to push, pull, and swing themselves over terrain. There are no traditional jumping or running mechanics, making the game heavily reliant on precise mouse movements. The game has no checkpoints, so falling means losing progress.

Similiar games

Digging Master
Play now
Charlie the Steak
Play now
Adventure Miner
Play now
Mad Digger
Play now
Bad Parenting
Play now
Miner Dash
Play now
Doge Miner
Play now
The Planet Crafter
Play now
Hapunan
Play now
A Game About Digging a Hole
Play now
Twisted Tower
Play now

Getting Over It is a physics-based platformer developed by Bennett Foddy. The player controls a character named Diogenes, who is stuck in a cauldron and uses a hammer to climb various obstacles. The movement system is designed around the hammer, which allows players to push, pull, and swing themselves over terrain. There are no traditional jumping or running mechanics, making the game heavily reliant on precise mouse movements. The game has no checkpoints, so falling means losing progress.

The difficulty comes from the control scheme and the unpredictable nature of movement. Small mistakes can lead to significant losses in progress, sometimes sending the player back to the beginning. This can create frustration, especially when encountering difficult sections multiple times. The lack of save points means that each attempt must be executed with care. The game does not provide assistance or tools to make the experience easier, forcing players to improve through repeated failures.

Role of Narration

A unique aspect of the game is its voice-over commentary by the creator. The narration provides philosophical reflections, sometimes offering encouragement, but often highlighting the struggle of the experience. The tone can feel ironic, as it acknowledges the difficulty while still insisting that the player continue. The commentary references various philosophical ideas and literary works, creating an additional layer of engagement. However, it does not impact gameplay directly and serves more as an accompaniment to the experience.

Player Reactions

Many players have reacted strongly to the game, with some finding it rewarding while others experience frustration. The extreme difficulty has led to many giving up after repeated failures, while others continue in hopes of overcoming the challenge. The game has gained attention through online content, with many players sharing their experiences. Some view it as a test of patience and control, while others see it as an intentionally punishing experience.

Influence on Other Games

Getting Over It has inspired other games with similar mechanics and difficulty levels. Some follow the same concept of challenging movement physics, while others focus on the emotional impact of losing progress. The game has also influenced discussions about game design, particularly in relation to difficulty and player perseverance. It has shown that an intentionally frustrating experience can still be engaging for many players.